![]() ![]() onboarding process for the game), and thinking through how that may be incorporated to the overall user flow better, is something that would be essential to a user's first-time experience with the game. Moving forward, creating an effective "Learn" phase (i.e. The "Learn" and "Join" phases are what hooks beginning players to the game in the first place, and potential options and features need to be thoroughly explored. For the sake of this test's scope, I focused largely on the gameplay flow. ![]() Refining other phases of the user journey, namely the "Learn" and "Join" phases. I would like to continue iterating on different layouts of in-game instructions, texts, prompts, avatars, and scores Currently, the gameplay screens resonate closely with other trivia mobile games. There are a few things that I would like to continue exploring and iterating to move forward in this design:Įxploring different interactions and layouts for the "Play" phase of the journey. The above work does not represent a complete or final design. The Connect phase of the user journey underscores the importance of developing relationships within the social community that houses the game, and allows an avenue for users to establish relationships with someone they may have had positive interactions with while playing the game. Most importantly, I worked to ensure that these requirements did not interfere with the actual gameplay itself, and instead enhanced a user's experience by allowing effective and simple interaction with others. In the Play phase, I wanted to emphasize the design requirements of having avatars visible on screen, and having a chat feature that is accessible throughout gameplay. In the Join phase, I wanted it to be as simple and intuitive as possible for users to begin playing the game, thinking through how the user would be able to play with friends he/she already has or find a new group of buddies to play with. In my design of Fibbage, friends old and new are given a space where they can joke around and express themselves. Existing on a social platform, I aimed to design Fibbage for a user who was looking to interact and develop connections with other players. What I wanted to emphasize in my design were the Join, Play, and Connect phases of the user journey. User journey + initial flowsįrom the user persona, I crafted a user journey that highlights the various stages of the user's experience, which extend beyond playing the game. Everything that follows is how I landed at the final design mockups for a mobile version of Fibbage. Some of my ideas, naturally, did not make it past the sketching stage. ![]() Various screen layouts that met the design requirements of being able to chat with others while in game and having avatars visible on screen How the user might join others in playing the game Within my sketches, I explored various user flows and wireframes of the user's interaction of a mobile version of Fibbage. Some ideas I explored were: Pain Points: "I need to be able to play the game and talk with other players at the same time, otherwise I feel like I'm playing by myself." I love the back and forth between friends when we play games." Mental Model: "Trivia games are most fun when I can interact with other people. Motivation: "I want to play a trivia game that allows me to be creative, expressive, and connect with other people." I dubbed this persona The Trivia Game Player. In constructing this user persona, I also thought closely about the social platform that they would be using in #me, and the users' probable desire to use the platform to connect and socialize with others:Ĭontext: "I'm looking to play a fun trivia game with some friends." Jackbox Games promises that there are “hundreds” of questions, and in roughly 40 games comprised of multiple rounds I haven’t seen a repeat yet.įibbage originally launched on the Amazon Fire TV, but you can find it on the Xbox One now and the PS3/PS4 in “early September.To begin designing, I thought through the user's context, motivations, mental model, and pain points as they would begin interacting with a mobile version of Fibbage. It gets better the more players you add to the mix, but it’s completely playable with two people, because it adds an extra “lie,” on its own to keep you on your toes. Like any lie-based board game it’s a blast to play with friends, as Fibbage shows you what everyone’s fib was at the end of a round, and the satisfaction you’ll get from successfully passing off a lie is amazing. I was able to get the game up and running on multiple tablets, smartphones, and PCs, and it’s a good game to spring on people since they will likely always have their phones on them. ![]() All you have to do is go to on basically any device, then enter your name and the “room code” that each round displays on the screen - that’s it. ![]()
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